Singleton
Ensure a class has only one instance, and provide a global point of access to it.
/// <summary>
/// MainApp startup class for Structural
/// Singleton Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Constructor is protected -- cannot use new
Singleton s1 = Singleton.Instance();
Singleton s2 = Singleton.Instance();
// Test for same instance
if (s1 == s2)
{
Console.WriteLine("Objects are the same instance");
}
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Singleton' class
/// </summary>
class Singleton
{
private static Object _Lock = new Object();
private static Singleton _instance;
// Constructor is 'protected'
protected Singleton()
{
}
public static Singleton Instance()
{
// Uses lazy initialization.
// Note: this not thread safe.
if (_instance == null)
{
lock (_Lock)
{
if(_instance == null)
_instance = new Singleton();
}
}
return _instance;
}
}