Java 3D Programming by Daniel Selman - HTML preview

PLEASE NOTE: This is an HTML preview only and some elements such as links or page numbers may be incorrect.
Download the book in PDF, ePub, Kindle for a complete version.

Bibliography

__________________________________________________

Angell, Ian. High Resolution Computer Graphics Using C. Halstead Press, 1990.

Arvo, James (ed.). Graphics Gems II. Academic Press, 1991.

Barrilleaux, Jon. 3D User Interfaces with Java 3D. Manning Publications, 2000.

DeLoura, Mark, ed. Game Programming Gems, Charles River Media, 2000.

DeLoura, Mark, ed. Game Programming Gems 2, Charles River Media, 2001.

Eberly, David H. 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, Morgan-Kaufmann, 2000.

Ebert, David, et al. Texturing and Modeling: A Procedural Approach. Academic Press, 1994.

Foley, J.D., et al. Computer Graphics: Principles and Practice, 2nd ed. Addison-Wesley, 1990.

Foley, J.D., et al. Introduction to Computer Graphics, Addison-Wesley, 1993.

Glaeser, Georg. Fast Algorithms for 3D Graphics. Springer-Verlag, 1994.

Glassner, Andrew (ed.). Graphics Gems. Academic Press, 1990.

Glassner, Andrew, Principles of Digital Image Synthesis, Vols. 1 and 2. Morgan-Kaufman, 1995.

Gonzalez, Rafael and Richard Woods. Digital Image Processing. Addison-Wesley, 1992.

Harrington, Steve. Computer Graphics: A Programming Approach, 2nd ed. McGraw-Hill, 1987.

Heckbert, Paul. Graphics Gems IV. Academic Press, 1994.

Hoffman, Christoph. Geometric and Solid Modeling: An Introduction. Morgan-Kaufman, 1989.

Kirk, David (ed.). Graphics Gems III. Academic Press, 1992.

Laszlo, Michael J. Computational Geometry and Computer Graphics in C++. Prentice Hall, 1996.

Magnenat-Thalmann, Nadia and Daniel Thalmann. Image Synthesis: Theory and Practice. Springer-Verlag, 1987.

Moller, Tomas. Real-Time Rendering, A. K. Peters Ltd, 1999.

Mortenson, Michael. Computer Graphics: An Introduction to the Mathematics and Geometry. Industrial Press, 1989.

Neider, Jackie, et al. OpenGL Programming Guide. Addison-Wesley, 1994.

OpenGL ARB OpenGL Reference Manual. Addison-Wesley, 1994.

O'Rourke, Joseph. Computational Geometry in C. Cambridge University Press, 1994.

Robinson, Mathew et al. Swing, Manning Publications, 1999.

Rogers, David F. and J. Alan Adams. Mathematical Elements for Computer Graphics, 2nd Ed. McGraw-Hill, 1990.

Rogers, David and Rae Earnshaw (ed.). State of the Art in Computer Graphics: Visualization and Modeling. Springer-Verlag, 1991.

Sowizral, Henry, et al. The Java 3D API Specification. Addison-Wesley, 2000.

Vince, John. 3D Computer Animation. Addison-Wesley, 1992.

Watt, Alan. 3D Computer Graphics, 2nd ed. Addison-Wesley, 1993.

Watt, Alan, et al. 3D Games, Volume 1: Real-time Rendering and Software Technology. Addison-Wesley, 2000.

Watt, Alan et al. Advanced Animation and Rendering Techniques. Addison-Wesley, 1993.

Wolberg, George. Digital Image Warping, IEEE Computer Science Press, 1990.

Woo, Mason, et al. OpenGL Programming Guide, 3rd Ed., Addison-Wesley, 1999.

Wright, Richard S. Jr., et al. OpenGL Super Bible, 2nd Ed., Waite Group, 1999.

You may also like...