Generic Starter 11:
Anagrams
Number of people: Unlit dime.
Materials: None essentially required although mini-whiteboards add an element of interaction to the game.
Time: 5-10 minutes.
Overview: A very quick and easy-to-set-up ‘settling starter’. Students can work individually or in pairs to unravel keywords and phrases relevant to the lesson topic.
Directions:
1. Decide on a number of keywords and phrases and write them on the board in a scrambled format.
2. Given students a set time in which to decipher the letters and write down the answers.
3. When the time is up go through each puzzle in turn and ask students to write down their answer on their mini whiteboards and hold them up.
Early finishers could make up their own anagrams.
Here are a few to inspire creativity:
The meaning of life = The fine game of nil
Eleven plus two = Twelve plus one
Dame Agatha Christie = I am a right death case
Desperation = A Rope Ends It
The Morse Code = Here Come Dots
Dormitory = Dirty Room
The Earthquakes = That queer shake
Slot Machines = Cash lost in ‘em
Snooze Alarms = Alas, No More Z’s
The Public Art Galleries = Large Picture Halls, I Bet
That’s One Small Step for a Man, One Giant Leap for Mankind =
Thin man ran; makes a large stride, left planet, pins flag on moon. On to
Mars!
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