Ultimate Blackjack System by - HTML preview

PLEASE NOTE: This is an HTML preview only and some elements such as links or page numbers may be incorrect.
Download the book in PDF, ePub, Kindle for a complete version.

Counting Cards

Many inexperienced players have a misconception about card

 

counters as mathematical geniuses who can keep track of every

 

card in a multiple decks of cards. While there may very well be

 

people who can do this kind of thing, card counting is not about

 

keeping track of every card. The idea behind counting cards is

 

to keep track of the players statistical likelihood of winning a

 

hand and then adjusting betting and playing accordingly.

 

The idea behind card counting is simple gambling strategy. Any

 

professional gambler will tell you that the way to win at gambling is to bet more when you have the advantage and bet less

 

(or not at all) when you do not. It is that simple. In black

 

jack, certain cards remaining in the deck are good for the

 

player and certain ones are not. If you "count" these cards, you

 

will always know when you have the advantage.

 

Edward O. Thorp's work confirmed that 10's and A's remaining in

 

the deck were good for the player, while 5's and 6's remaining

 

in the deck were bad for the player. He worked out the circum

 

stances under which particular combinations of cards remaining

 

in the deck gave the player and advantage over the house. He

 

also presented the first two card-counting systems, Thorp's

 

five-count and Thorp's ten-count. The latter, which is more pow

 

erful, was based on determining the ration between 10's and non

 

10's remaining in the deck. Card counting was born from irrefu

 

table logic: Keep track of the cards: make small bets when the

 

deck favors the house and large bets when it favors the players.

 

Thorp's analysis was later improved upon by the work of many

 

others, notably Julian Braun, Lawrence Revere, Peter Griffin,

 

Stanford Wong, Ken Uston, Arnold Snyder, and Lance Humble. Today

 

the game is understood at a rather deep level, and sophisticated

 

systems exist that give the knowledgeable player a distinct edge

 

over the house. Which Cards Matter?

 

The object of card counting is to keep track of cards that are

 

advantageous to the player. The simple question is, then, "which

 

cards matter?"

 

The card most beneficial to the player is the 10. 10's are ad

 

vantages to the player for several reasons. One, they will cause

 

the dealer to bust since he is required to take cards based on

 

the rules of play. He may not take other factors into account

 

while playing (like you do!). Two, they turn hands that you dou

 

ble down on into very strong hands (which is why you double down

 

on those hands, by the way). Three, they are used to create

 

blackjacks. Remember that blackjacks are more beneficial to the

 

player since getting one pays 3 to 2 but losing to one only

 

costs the original bet! Another important card for the player is

 

the A. Aces present soft doubling (and hitting) opportunities

 

and they create blackjacks. Remember - blackjack is more impor

 

tant to the player than the house!

 

The worst cards for the player are the 5 and the 6 (and 2, 3,

 

and 4 to a lesser degree). The reason these are not good for the

 

player is simple - they are beneficial to the house. Since the

 

house is forced by the rules of play to take cards on any hand

 

lower than 17, the 5 and the six present the possibility of very strong hands for the dealer (remember that 10's are not advanta

 

geous to the dealer since they make "busts" of these hands).

 

Before we begin to learn how to count we should talk about how

 

this will help us. You should remember that the purpose of

 

counting is to know when the player has an advantage and when he

 

does not. This knowledge will do nothing for you unless you do

 

something with it. What you want to do is adjust your betting

 

and your play based on your advantage.

 

Adjusting Your Bets

 

Adjusting your bets is very straightforward. When the composi

 

tion of the deck is in your favor, you bet more. When it is not,

 

you bet less. Very simple. Learning just this can give you as

 

much as a 2% advantage against the house. If that advantage does

 

not sound like much, keep in mind that many casino slot machines

 

only produce a 2 - 3% advantage for the casino and that is

 

enough to make billions of dollars of profit for the casino.

 

Granted, this is at a much higher volume than you will play at

 

but remember that bet sizes are much smaller.

 

Adjusting Your Play

 

Learning to adjust your play based on deck composition is not an

 

easy task, but the rewards are phenomenal. Taking this step can

 

increase your advantage by another 2% for a total of 4% against

 

the house. The good news is that you can learn this with a lot of practice. The principles are simple but mastering this level

 

of play takes many hours of practice.

 

An expert card counter will adjust play in many different ways

 

depending on the composition of the deck. It is common for an

 

expert card counter to do things that "break the rules" of basic

 

strategy like:

 

1. Standing earlier if the deck is very 10 rich -- if the dealer

 

can bust, so can you!

 

2. Standing later if the deck is very 10 poor.

 

3. Splitting 10's when the deck is extremely 10 rich.

 

4. Doubling down on A, 9 when the deck is extremely 10 rich.

 

Of course, the most important play adjustment can be deciding when to start playing at a table and when to stop.