Civil Disturbance Operations by Department of the Army - HTML preview

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ineffective.

Figure 5-12. M1012

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12-GAUGE, CROWD DISPERSAL, NONLETHAL CARTRIDGE (M1013)

5-15. The M1013 (see Figure 5-13) is a multiple projectile round with .23

caliber hard rubber pellets that is designed to be fired at and employed with

the purpose of affecting multiple targets. With a muzzle velocity of 900 feet

per second, the M1013 has an effective range of no closer than 5 meters and no further than 30 meters. Engagement inside 5 meters could cause serious

injury or death. Beyond 30 meters, the kinetic energy dissipates to the point

where the rubber pellets become ineffective.

Figure 5-13. M1013

40-MILLIMETER SPONGE GRENADE (M1006)

5-16. The M1006 (see Figure 5-14) is a single projectile round made of pliable foam rubber with a hard plastic back. The M1006 is designed to be aimed and

fired at a single target. With a muzzle velocity of 265 feet per second, the

M1006 has an effective range of no closer than 10 meters and no further than

50 meters. Engagements inside 10 meters could cause serious injury or death.

Beyond 50 meters, the kinetic energy dissipates to the point where the round

becomes ineffective.

Figure 5-14. M1006

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40-MILLIMETER CROWD DISPERSAL CARTRIDGE

5-17. The crowd dispersal cartridge (CDC) (see Figure 5-15) is a multiple projectile round with .48 caliber hard rubber balls that is designed to be fired and employed with the purpose of affecting multiple targets. With a muzzle

velocity of 450 feet per second, the CDC has an effective range of no closer

than 10 meters and no further than 30 meters. Engagement inside 10 meters

could cause serious injury or death and beyond 30 meters the kinetic energy

dissipates until the rubber balls become ineffective.

Figure 5-15. CDC

RUBBER BALL GRENADE (GG04)

5-18. The GG04 (see Figure 5-16, page 5-10) is a multiple projectile, flash-bang grenade with 100 .25-caliber hard rubber pellets. Each grenade has a

fuse delay of 2.8 to 3 seconds with a flash measuring approximately 1 million

CP and 180 decibels at 3.5 feet. At detonation, rubber pellets are dispatched at 360° with an effective range of 2 to 3 meters and a maximum engagement

range of 15 to 20 meters. The rubber ball grenade is designed to be hand-

thrown or muzzle-launched from a 12-gauge shotgun.

RUBBER BALL GRENADE LAUNCHING CUP AND AA30 12-GAUGE LAUNCH ROUND

5-19. The launch cup (see Figure 5-17, page 5-10) firmly attaches to the 12-gauge shotgun without any additional tools. It works in concert with the AA30

12-gauge launch round to propel the rubber ball grenade approximately 100

meters. The shooter simply inserts the full body and the safety lever of the

grenade into the launching cup, pulls the pin, loads a 12-gauge round, and

fires (approximately) at a 30° angle. The desired effect is to have the grenade explode approximately 7 to 10 feet above the target.

RELOADABLE FLASH-BANG GRENADE (M84)

5-20. The M84 (see Figure 5-18, page 5-10) is a reloadable flash-bang thrown grenade. Each grenade has a 1- to 2-second fuse delay, with a flash capability of 1.5 to 2.5 million CP and a bang of 168 to 175 decibels. Although it is part of 18 April 2005

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the NLCS, use of the M84 is not recommended for use in crowd control

situations. Specialty teams, such as security response teams, and search

teams may use this device effectively.

Figure 5-16. GG04

Figure 5-17. Launching Cup and AA30

Figure 5-18. M-84

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FLEX-CUFS

5-21. Flex-Cufs consist of a tough pliable plastic band with a self-locking

mechanism in the center for each end. When the Flex-Cuf (see Figure 5-19) is threaded the restraint bands circle around the wrists or ankles, impeding

movement and securing the individual. They are lightweight and disposable

and require a cutting tool or other instrument to remove.

Figure 5-19. Flex-Cufs

INDIVIDUAL RIOT CONTROL AGENT DISPERSER (M36)

5-22. The M36 (see Figure 5-20) contains a Dibenz (F, -1 4-oxazepine [CR]

solution. It can deliver 25 one-second bursts out to 12 feet. Individual

disposable RCA dispersers are intended primarily for self-defense or to keep

rioters out of arm’s reach of soldiers conducting crowd control formations or

soldiers engaged in missions where a noncombatant exists.

Figure 5-20. M36

MIDSIZE RIOT CONTROL AGENT DISPERSER (M37)

5-23. The M37 (see Figure 5-21, page 5-12) is the size of a standard fire extinguisher that uses compressed air to force the RCA out to a range of 30

feet. It has the capacity to employ 18 bursts for 3 seconds per charge. It is

excellent for providing a wide coverage of RCAs onto a hostile crowd while

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maintaining excellent standoff capability. The M37 can be refilled and is

rechargeable. It can be filled with CR solution (liquid agent) or CS1 (dry

agent). For training purposes, CR can be substituted with water and CS1 can

be substituted with talcum powder.

Figure 5-21. M37

SQUAD RIOT CONTROL AGENT DISPERSER (M33A1)

5-24. The M33A1 (see Figure 5-22) is designed to provide crowd control and protection at the squad level. It is capable of projecting a ballistic stream of RCAs beyond 25 feet in up to 25 half-second bursts. It consists of a frame and harness assembly, compressed-gas cylinder (agent container assembly), air

pressure assembly, gun and hose assembly, multijet spray unit, and check

valve assembly. The M33A1 can be refilled and is rechargeable. For training

purposes, CR can be substituted with water and CS1 can be substituted with

talcum powder.

Figure 5-22. M33A1

MISSION ENHANCERS

5-25. Mission enhancers aid the commander in various tactical situations.

Mission enhancers include various types of devices used for illumination,

vehicle denial, traffic control missions, and force protection enhancement.

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PORTABLE BULLHORN

5-26. The portable bullhorn (see Figure 5-23) provides squad leaders with the capability to project their voices above the noise and commotion created by

crowds and mobs. The megaphone has a built-in siren for alarm purposes that

allows the operator to use the device as an ordinary megaphone and siren

alarm during emergencies. The bullhorn is portable and easy to carry. The

acoustic range of the megaphone for a clear voice output is ¾ to 1 mile. The

power output of the megaphone is rated at 15 watts with a maximum rating of

20 watts. The dimensions of the megaphone are 14.5 inches with a 9-inch

diameter bell. It weighs 3.5 pounds without batteries. Battery requirements

for the megaphone are eight dry-cell size C batteries.

Figure 5-23. Portable Bullhorn

GROUND-MOUNTED BULLHORNS

5-27. Ground-mounted bullhorns (see Figure 5-24, page 5-14) are a critical communication enhancement device for conducting crowd control tactics. The

bullhorn can facilitate communication with the crowd in conjunction with

PSYOP support and assistance with the communication of commands to

troops engaged in the crowd control process. The power output of the ground-

mounted bullhorn is rated at 22 watts. The dimensions of the bullhorn are

13.75 by 9 by 14.75 inches, and it weighs 15 pounds.

INDIVIDUAL VOICE AMPLIFICATION SYSTEM (M7)

5-28. The M7 (see Figure 5-25, page 5-14) is a critical communication enhancement device for conducting crowd control tactics using RCAs while

wearing the M40 protective mask. The M7 is fitted to the M40 protective mask

to facilitate oral communication and increase the user's ability to

communicate using radios and other devices.

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Figure 5-24. Ground-Mounted Bullhorns

Figure 5-25. Individual Voice Amplification System

INDIVIDUAL HIGH-INTENSITY SEARCHLIGHT WITH HOLSTER

5-29. The individual high-intensity searchlight (see Figure 5-26) is used primarily for illumination in crowd control operations at night. An individual can use it for general illumination of the operational area to pinpoint agitators and threats, reduce the ability of the rioters to see troop formations and

actions, enhance tactical deception and actions, and enhance tactical

deception techniques for units conducting crowd control operations.

HIGH-INTENSITY LIGHT

5-30. A high-intensity light (see Figure 5-27) is intended for use in low light or night conditions. A high-intensity light can project a beam that will enable the user to identify an individual person up to 1,900 yards away. It has an

adjustable beam spread of 1° to 15° and will run continuously at maximum

power for up to 45 minutes. The internal power supply requires 4 hours for a

full charge.

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Figure 5-26. Individual High-Intensity Searchlight with Holster

Figure 5-27. High-Intensity Light

HIGH-INTENSITY LIGHT SYSTEM WITH 12-GAUGE SHOTGUN ATTACHMENT KIT

5-31. This 12-guage high-intensity light system (see Figure 5-28, page 5-16) is used to illuminate possible targets in crowd control situations where there is little or no light. It serves to blur or blind the aggressor’s ability to see. It mounts easily to the end of the 12-gauge shotgun barrel.

40-MILLIMETER CARRYING POUCH

5-32. The 40-millimeter carrying pouch is made from durable canvas

material, (see Figure 5-29, page 5-16) and can be easily affixed to load-bearing equipment (LBE) and/or a load-bearing vest (LBV) using Velcro straps. It is

capable of carrying up to six 40-millimeter rounds.

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Figure 5-28. 12-Gauge High-Intensity Light System With 12-Gauge Shotgun

Attachment Kit

Figure 5-29. 40-Millimeter Carrying Pouch

12-GAUGE UTILITY POUCH

5-33. The 12-gauge utility pouch is made from durable canvas material (see

Figure 5-30). It can be easily affixed to an LBE and/or LBV using metal clasps.

The 12-gauge utility pouch is capable of carrying up to twenty-five 12-gauge

shotgun rounds.

Figure 5-30. 12-Gauge Utility Pouch

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12-GAUGE BUTTSTOCK CUFF

5-34. The 12-gauge buttstock cuff (see Figure 5-31) firmly attaches to the shotgun by sliding over the stock. Elastic straps aid in preventing the

buttstock cuff from sliding or rolling. It holds up to seven 12-gauge cartridges, which give the soldier quick access to additional rounds.

Figure 5-31. 12-Gauge Buttstock Cuff

DIVERSIONARY AND/OR RUBBER BALL GRENADE POUCHES

5-35. The diversionary and/or rubber ball grenade pouch (see Figure 5-32) is an ammunition-carrying pouch made of durable canvas material. It is

partitioned in a manner to provide the soldier with a means of holding up to

six rubber ball grenades or six flash-bang grenades in separate compartments.

Figure 5-32. Diversionary and/or Rubber Ball Grenade Pouch

CALTROPS

5-36. The caltrop (see Figure 5-33, page 5-18) is a field-expedient area denial system. Securing approximately 50 caltrops to 550-type military cord allows a

soldier to quickly toss and recover the system. Caltrops are used to deny

vehicle and pedestrian movement in designated areas. The four prongs are

approximately 2 inches tall and will puncture tires or boots. A soldier can

easily employ the caltrop by scattering it in a designated area hidden by

camouflage.

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Figure 5-33. Caltrop

PORTABLE VEHICLE ARREST BARRIER

5-37. A portable vehicle arrest barrier (PVAB) (see Figure 5-34) is a lightweight, portable, manually-emplaced and recoverable-barrier

entrapment device that is used (on command) to create a barrier that will stop vehicles being driven by known or suspected hostile forces with minimal

damage to the vehicle and its occupants. Two individuals can easily emplace it in approximately 4 to 8 hours. It has the capability of stopping a light truck (up to 7,500 pounds) at speeds of up to 45 miles per hour with a stopping

distance of less than 200 feet. It is not to be used as a stand-alone system. The PVAB may be used at dismount points, checkpoints, and roadblocks to

prevent unauthorized access by wheeled vehicles into or out of areas.

Figure 5-34. PVAB

TRAINING DEVICES

5-38. Training devices that commanders can use to effectively prepare their

soldiers are included in the NLCS. Training devices allow soldiers to learn

and build confidence in the development of personal defensive skills. These

are critical pieces of equipment because they allow soldiers to train at almost full speed, which provides reinforcement of realistic motor skills. Training in this manner has proven to be more effective than just striking out at the air.

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IMPACT TRAINING SUIT

5-39. Impact training suits (see Figure 5-35) are made of closed-cell shock-absorbent foam that allows soldiers to hone their riot baton skills through

realistic hand-to-hand training. Impact training suits absorb strikes inflicted by the current expandable and wooden riot batons. They provide protection for

the head, face, hands, and legs without significant degradation of the wearer’s mobility.

Figure 5-35. Impact Training Suits

TRAINING STRIKE BAGS

5-40. Training strike bags (see Figure 5-36) give the soldier a durable, yet absorbing surface to strike or kick for training. It also helps develops

proficiency in open-hand control and riot baton techniques.

Figure 5-36. Training Strike Bag

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PRACTICE GRENADE BODY (GG05)

5-41. The GG05 is blue in color and is easily identified as a practice grenade (see Figure 5-37). It is designed to replicate the live GG04 rubber ball grenade.

It is made of durable rubber and can be hand-thrown or muzzle-launched from

the 12-gauge shotgun. It can be reloaded.

Figure 5-37. GG05

PRACTICE GRENADE FUSE

5-42. The practice grenade fuse (see Figure 5-38) is identified by its blue spoon and brown stripe. It easily screws into the body of the GG05. Once used, unscrew the practice grenade fuse from the body and reload it with a new

fuse.

Safety pin

Pull ring

Fuse thread

Safety lever

Figure 5-38. Practice Grenade Fuse

CORE CAPABILITIES

5-43. Core capabilities are those fundamental competencies that enable the

commander to achieve the desired operational outcome. In the case of NLW,

this includes providing a flexible means of response in order to protect friendly forces and/or influence the actions of potential adversaries and

noncombatants. With the availability of the NLCS (see Figure 5-39) these goals can be achieved without resorting to lethal force and in a manner that

will minimize collateral damage. The core capabilities associated with NL

effects fall into the following two major categories:

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NOTE: There are nine platoon equivalents within a light infantry battalion.

PLT Organization

Personnel and Weapons

Nonlethal Weapons & Equipment

3 riot face shields

3 sets of shin guards

3 sets of full-body restraints

3 individual voice amplification systems

3 individual RCA dispensers with carriers

1 portable bullhorn

7 personnel

1 ground-mounted bullhorn

(5 M16/M4 and 2 M60/

1 high-intensity searchlight

M240)

1 set of caltrops

3 ballistic riot face shields

PLT

3 sets of ballistic shin guards

3 ballistic riot body shields

1 riot baton training suit

1 riot baton strike pad

3 riot face shields

3 sets of shin guards

3 riot body shields

3 expandable riot batons with carriers

3 personnel

9 sets of cinch-strap restraints

(3 M16/M4)

3 individual voice amplification systems

SQD

SQD

SQD

3 individual RCA dispensers with carriers

3 individual high-intensity search lights

with carriers (see Figure 5-26)

24 riot face shields

24 sets of shin guards

TM

TM TM

TM

TM

TM

100 sets of disposable flex-cuffs

24 individual voice amplification systems

24 personnel

24 individual RCA dispensers with carriers

(12 M16/M4 and 6 M16/

6 expandable riot batons with carriers

M4 with M203 6 SAW)

11 grenade pouches

12 forty-millimeter grenade pouches

6 twelve-gauge ammunition pouches

6 twelve-gauge bitstock ammunition

carriers

Figure 5-39. NLCS Distribution

z

Counterpersonnel. NL counterpersonnel capabilities enable the

application of military force with a reduced risk of fatalities or serious

casualties among noncombatants or, in some instances, among enemy

forces. There are several specific NL counterpersonnel capabilities to

be explored. These include the means to influence the behavior and

activities of a potentially hostile crowd, and the capability to bring a

mob engaged in a riot under control. While there are many similarities

in these two scenarios, each involves unique challenges, which may

require radically different solutions. For more information, see

FM 3-22.40.

z

Countermaterial. NL countermateriel capabilities enhance

operations by rendering equipment and facilities unusable without

complete destruction. An NL countermateriel capabilities enable the

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