Four people are selected, seemingly at random, by an invisible being who communicates to them through wild animals. They are told they must go somewhere, find something, take it somewhere and do something with it. This is all they know. The thing, whatever it is, could be anything, and it could be anywhere. As for the chosen ones, they have other problems. Two are bitter rivals in an endless and seemingly pointless game, another is a novice, newly torn from her everyday life, while the fourth...
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