THE TWO HALVES MODEL
Before we go on, I want to make sure I’m not confusing you with too many mixed metaphors and analogies (and there are more on the way!). For example, we just said the Human Game was divided into two halves. How does that line up with the Movie Theater and Butterfly metaphors?
The first half of the Human Game – going deeper and deeper into limitation and restriction, with all the drama and conflict and pain and suffering – would be Stages 1 and 2 of a butterfly (the egg and caterpillar), or everything that happens inside the movie theater to the Human Children and Human Adults.
The second half of the Human Game would be Stages 3 and 4 (the cocoon and the butterfly), or everything that happens once you walk out the back door of the movie theater and into your cocoon.
If we take a look at the different rules for both halves of the Human Game, I think it might become more obvious….
The rules for the first half of the Human Game (inside the movie theater) are:1
1. The Players must forget who they really are and believe they are something else instead – at the extremes, for example, that they are their body or their Infinite I.
2. The Players must believe their holographic experiences are real and what they perceive with their senses is actually happening “out there,” in some objective and independent reality.
3. The Players must believe what they encounter “out there” has power over them and the power to affect their lives.
4. The Players must believe in the judgments of “good and bad,” “right and wrong,” “better and worse,” “good and evil.”
5. The Players must believe there is something “wrong” with the reality they see “out there” that needs to be changed or fixed or improved.
6. The Players must believe they have the power to create a different reality than what they are experiencing and therefore feel defective and deficient (more limited) when they fail.
7. The Players must believe they can think their way out of the Human Game by using their mind, or love their way out of it by using their heart.
8. The Players must believe they can “make something happen,” and when they fail, blame themselves for not being smarter or better or working harder.
9. The Players must believe there are goals to be reached or agendas to be satisfied or lessons to be learned.
10. The Players must believe they, and they alone, are responsible for meeting their own needs and wants, which they have to fight for.
11. Fear and resistance are the foundations of the first half of the Game, and judgment and their resulting beliefs are the glue that keeps the illusions working.
12. These illusions must never break down or the Players would see through the Game.
Did any of those sound familiar?
According to this model, the first half of the Human Game was designed to experience limitation and restriction – in all shapes and sizes – and all these rules lead to that. So if you have been following the rules (and you literally could not do anything else), you have most likely experienced a great deal of limitation and restriction in your life. You just didn’t know why until now, because you weren’t supposed to.
I understand you probably didn’t like the limitations and restrictions of the first half of the Human Game, that they didn’t feel “good,” that they didn’t feel “right,” and that you thought you had been doing something “wrong.” But you didn’t do anything “wrong,” and neither did I. We played the Game exactly as we should, exactly as our Infinite I’s wanted us to. Even our resistance and judgments weren’t “wrong,” since they led to more limitation, which is precisely what the Infinite I wanted to feel. In other words, we’ve been doing a fantastic job as the Players we were created to be. We just didn’t know it and couldn’t appreciate it from our vantage point.
Here’s something we might be able to appreciate – how an Infinite I pulled this off, how it managed to limit unlimited power, unlimited joy, unlimited abundance, unlimited wisdom, and unlimited love. What a creation! What a game!
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