The Glad Game Revisited - Your 21 Day into Vibrational Alignment - Book I - Divine Orchestration by Alva v.H - HTML preview

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II

The game consists of finding something to be glad about in every situation, no matter how bleak it may be.

It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside.

Making the game up on the spot, Pollyanna’s father taught her to look at the good side of things—in this case, to be glad about the crutches because “we didn’t need to use them!”

With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt’s dispirited New England town that she transforms it into a pleasant place to live.

The Glad Game shields her from her aunt’s stern attitude:

when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window;

when she tries to “punish” her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.

Soon Pollyanna teaches some of Beldingsville’s most troubled inhabitants to “play the game” as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion.

Aunt Polly, too—finding herself helpless before Pollyanna’s buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.