Cubase vst- Getting into the Details by - HTML preview

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Table of Contents

10 Setting up an Advanced Audio System
52 The Arrangement - More on what you can do with Parts and Tracks

11 Introduction
11 General Precautions
12 A few words on Word Clock and Sample Rates
14 What Devices can be used? – Example Hook-ups
20 About the Busing System
20 Selecting Inputs for Mono, Stereo and Multi Recordings
22 Routing Channels and Effects to Audio Outputs
23 Application Examples

25 Recording in High Resolution and Using TrueTape™

26 About this Chapter
26 Selecting Recording Resolution
27 The Available Recording Resolutions
28

53 Creating Parts
55 Overlapping MIDI Parts
56 Merging Parts
57 About Cut, Copy & Paste
58 Part Operations using the Toolbox
70 Renaming Parts
71 Ghost Parts
72 Using the “Repeat” function
73 Trim Events to Part
73 Cut At Locators
74 Insert At Locators
75 Split At Locators
75 Copy Locator Range
76 Explode By Channel
78 Merge Tracks
80 Merge Audio Segments
80 Merge Overlapping Parts
81 Optimize Arrangement

82 Instruments
29 How Cubase VST handles audio and MIDI

30 Why you should read this Chapter
30 Audio Channels vs Tracks
33 Audio Files
34 Audio Segments and Events - NonDestructive Editing
36 MIDI Inputs
36 MIDI Outputs
37 How Cubase VST records MIDI Channel data
38 Rechannelizing – The MIDI Channel setting for the Track
38 Rechannelizing also works on Thruput!
39 Turning off Rechannelization – MIDI Channel “Any”

40 Stereo, Multi Channel and Multi Track Recording

41 Stereo audio recording
43 Multi Channel Recording - Channel “Any”
46 Multi Track Recording
83 About Instruments
83 Setting up
87 Selecting Instruments 87 Redirecting Instruments 89 Working with Patch Names

94 More about Play Parameters and the Inspector

95 What are Play Parameters?
96 The Parameters
99 Using the Multi Out feature
103 Using the Randomize feature
105 Using the Dynamic feature

112 Program Changes and MIDI Volume

113 Why you should read this Chapter
113 About Program Change
114 Entering Program Change as a Play Parameter
117 Recording or Entering Program Change in the Editors
118 Which should I choose?
119 About Bank Select
120 About MIDI Volume
120 Entering Volume as a Play Parameter 121 Entering Volume in an Editor 122 Entering Volume in the MIDI Track Mixer
122 About Chase

123 Working with SoundFonts

124 What are SoundFonts?
124 Setting up for SoundFonts in Cubase VST
125 Managing SoundFont Banks in Cubase VST
126 Selecting a Bank and Patch for playback in Cubase VST
168 How Events are displayed in the Editors
171 Moving around and the Goto pop-up menu
172 Monitoring Events in the Editors 172 Selecting and the To pop-up menu 174 The Do pop-up menu
177 The Info Line
179 Quantize and Snap Values
181 Creating Note Events
183 Editing Notes
188 Deleting Events
189 Creating and Editing Continuous Data

127 Programming and Recording Mutes and Solo
193 Step Recording

128 Pre-programming Mutes
128 Recording Mutes and Solo
130 About editing recorded Mutes 194 Introduction
194 Preparations
195 Entering notes and chords 198 Using the Insert button

131 Folder Tracks 200 Key Edit 132 About Folder Tracks 132 Using Folders

 

201 About this “Chapter”

 

138 Groups 202 Drum Edit and Drum Tracks

139 About Groups
140 How to use Groups - The basic steps
140 Building Groups
143 Using Groups

150 More about Quantizing and Grooves

151 About this chapter
151 Using Groove Control
157 Importing and Managing Grooves
159 Using the Groove Tool
159 Additional Quantizing Types 203 About this Chapter
203 About Drum Tracks and Drum Parts 204 About Drum Maps
207 Loading and Selecting Drum Maps 209 Editing and Creating Drum Maps 212 Saving your Drum Map
213 Removing Drum Maps
213 Editing Drum Parts in the Drum Editor
217 Editing MIDI Parts in Drum Edit 218 Converting between MIDI and Drum Parts

219 List Edit 160 The MIDI Editors - General Information

161 About this Chapter
161 Similarities and differences between Editors
162 Opening an Editor
165 Closing an Editor
166 Editing music during playback 220 The Columns in the List
226 Creating Events
227 Editing in the List
230 Editing in the Event Display 231 Editing in the “Value 2” Display 232 Hiding Events
233 Using Mask
235 About Quantizing and Functions

236 Score Edit 301 The MIDI Track Mixer

237 About this Chapter
238 Overview
239 Getting the Score displayed correctly
243 Editing several Tracks
244 Manipulating Notes
247 Chord Symbols
248 Adding Text
249 Moving and Duplicating Chords And Text
249 Deleting Text and Chord Symbols
249 Title, Comment and Copyright
250 Printing

251 The Controller Editor

252 What can I do with the Controller Editor?
253 Opening the Controller Editor
254 Selecting which Event Types should be displayed
261 Customizing the Display
262 Creating and Editing Continuous data
269 Various Functions on the Do menu
269 Closing the Editor

270 Logical Edit

271 Why Should I Use Logical Edit?
271 Opening Logical Edit
272 Working with Presets
274 Managing and Creating Presets
276 Selecting Easy or Expert Mode
276 Initializing the Settings
276 How Logical Edit Operates
277 About Setting Values
278 Setting up Filters
281 Applying a Filter
282 Setting Up for Processing
287 Processing Functions
288 Expert Mode

292 Filtering and Mapping MIDI Data

293 Introduction
293 Recording Filters
295 Thru Filters
296 Mapping Controller Messages
297 The MIDI Input Transformer
300 Remapping MIDI Inputs and Outputs 302 About this chapter
302 The MIDI Track Mixer layout 303 The Controls
308 Automating the MIDI Track Mixer 315 Customizing the MIDI Track Mixer 318 What is GM/GS/XG?

319 The Audio Pool

320 Introduction
320 Overview of the Window
321 Displaying Segments
322 The Headings and Columns
324 Customizing the View
326 Finding Out how a Segment is used in the Song
327 File Operations
330 Handling “Missing Files”
331 Creating Wave Images and Keeping them up to date
332 Segment Operations
334 Deleting Unused Portions of Audio Files (Erase Unused)
336 Importing Audio Files into the Audio Pool
337 Exporting Files and Segments
337 Dragging Segments into Other Windows
340 Preparing File Archives and “Masters”
341 Saving and Loading the Audio Pool

342 The Audio Editor

343 Introduction
343 Opening the Audio editor
343 About Events, Lanes and Segments
348 About Zero Crossings
350 Customizing the View
354 Recording in the Audio editor
355 Importing and Dragging Audio into the Editor
357 Auditioning and Scrubbing
358 Editing on the Info Line
359 Changing Start and End Insets
363 Working with Q-Points
365 Moving Audio Events