Cubase vst-the MIDI Mixer and Mix Tracks by - HTML preview

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About the Objects

The MIDI Mixer window works with Objects. These Objects are graphical representations of faders, pots, “steppable” numerical displays and switches. These Objects send out the kind of MIDI-information you “program” them to do, from notes to System Exclusive Events. Practically any kind of MIDI data can be generated from the MIDI Mixer window.

Object Types

Below we’ll introduce the various type of Object with hints on what they do and how they are played. For information on how to create your own, see page 21.

 

Vertical fader

 

The vertical faders can be any length and width. If the fader is wide enough the current value is displayed in the “handle”.

 

00006.jpgHorizontal fader

 

Same as above but moving horizontally.

 

00007.jpgDial

Dials (knobs) can either have their lowest setting all the way to the left or they may be centered (like a pan pot on a mixing desk). They can be either red, blue or green in color, and one of three sizes.

00008.jpgA “Centered Scale” dial and a regular dial.

 

On/Off Switch

 

These can be used to turn things “on” or “off” or to set devices to various “modes”.

 

00009.jpgButtons in their “up” and “down” states. When the switch is “on”, it displays a green light.

 

Display

 

This is a bit like an LCD display that can be used to send out values. It can be set to display in red or green.

 

00010.jpgBackgrounds and Texts

 

There is also one type of Object that doesn’t output any data at all, Text Objects, which simply display some text and graphics on the screen.

 

P The maximum number of Objects (all types) in a MIDI Mixer is 128.

About Object’s MIDI Channel and Output settings

Each Object sends its data to a certain MIDI Out and MIDI Channel. It might be that the Objects in the maps you get with Cubase VST are set up to transmit to other outputs and on other MIDI Channels than your equipment is set up for. In this case you have to change this for individual Objects or for all Objects in the map. See page 28.