Getting Started with OpenGL ES 3+ Programming

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Pages: 72

Published: 5 years ago

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Book Description HTML

So, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started?In this tutorial series, we'll take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things. WHAT YOU'LL LEARN In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials). Tutorial 1: Create a window Tutorial 2: Draw something Tutorial 3: Add detail using texture mapping Tutorial 4: Draw a simple 3D scene Tutorial 5: Add a light to make it look more real

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ABOUT THE AUTHOR

Hans de Ruiter