Getting Started with OpenGL ES 3+ Programming by Hans de Ruiter - HTML preview

PLEASE NOTE: This is an HTML preview only and some elements such as links or page numbers may be incorrect.
Download the book in PDF, ePub, Kindle for a complete version.
[←7]

      A point light source’s light intensity is given by the inverse square law: https://en.wikipedia.org/wiki/Inverse-square_law.