Chapter Thirty One: Metaphorical Quests and Magic
I’ve always felt that RPG and RPG board games could be easily translated into real word magic. Miniatures and images could be made into idols or graven images. Stats related to how well you wield its “weapons", How well you are at its spells, too. Life can be made a quest with metaphorical treasures, bravery, and conquering your enemies. Potions can come from real life herbal magic. A fire spell is just a destructive one. You may summon through magic. Other things also have more real life counterparts. To play these board games and RPG games casts magic themselves, usually unbeknownst to the player.
So here below is such a system of magic:
First weave a story for yourself. Involve other characters. Know what you wish to obtain. Look for that thing. Create a magic name. Wear your magic clothes. Understand the challenges before you and set off to get what wish for. Ask Lord Satan for your quest to come to you. Pray for that upon a night time star and you can then properly begin.
First you will need your equipment. Whatsoever you choose. Here are some examples: a magic sigil, suitable clothing, a staff, a wand, crystals, a lucky charm, a magic pouch, a magic pen, a musical instrument to play magical melodies on, a special hat, a magic cup, a magic ring, magic candle, book of magic, and magic doll.
The Quest of Damuel (an example.)
Where would your quest take you? My quest took me to San Francisco from New Mexico. Along the way I blasphemously took from “the body of Christ,” and set forth as homeless for a whole year. My equipment was comprised of pens and trash paper, and plastic bottles. I dwelled in hidden magical areas in town. I prayed to idols within stores that sold them. I created an altar for Santa Muerte. I went to Churches to do their communion though privately for Satan , not Christ. I wiped my ass on ripped pages from a Holy Bible. I found an altar in town of a hog statue with a bowl underneath. I treated certain large statues as idols. There they were in a circle excellently crafted appearing as angels. I practiced inhibition. I sought to stand out. I was a childish person, walking strange and talking strange. I freely danced to music wherever it was. I prayed at the night time stars nightly. I practiced visualization with the food I ate. That is, I practiced taste magic. After three days of having no food I found myself oddly tripping. like I was suddenly down a steep hill trying to maintain balance. I fell into a pit. Looking around I saw a very neat looking magical symbol on the wall. The room was lit with candles all around. There was a table. I sat at it wondering if I was dead or something. Then two skeletal figures came to the table. One from the left, the other the right. They placed food on the table of god knows what meat. As for the contents of the cup I knew just what it was. It was blood. An angel appeared and climbed up a ladder instructing me to follow him. I looked above the ladder and saw a bright sun like light. Then, as though I was just sleeping all along, I woke up in a park. I would stand in corners at night praying greedily for things and praying to become the embodiment of Lucifer. I prayed to God for a “erroneous" divorce one night. I didn’t think a whole lot of it. But three days later I was acting spitefully (or spitfully) and was knocked down onto the ground. I landed on my ring finger in fact. I looked at it and said to myself ‘I’m married to Satan.’ It is still broken to this day. Impacted in fact. Permanently bent. Would need surgery and I fear anesthesia like death. So with that said but not all said maybe someday I will have presented every little thing about my “Year of Magic.”
Slay the dragon and get the treasure. Along the way make friends. Invoke magic to fulfill your purposes. Return home after that and rest awhile if you have a lot of time to kill as I do.
The next part of the adventure includes metaphorical spells. Adventure forth, dear magician, these shall serve you well:
The Twenty Spells:
Fire the burning light in the Darkness. The Darkness given light. Imparted on a candle which is tamed. To consume. To exert outward. A controlled fire is the best fire. A Black Mage must learn to tame the flame.
Water The removal of dirt and grime. The pleasantness of a bad thing turned good. To draw from the most resourceful and pull in and out. The water will cleanse your hands and your feet. That may take a good deed or differently, a fresh start.
Lighting The source of power that is for some destructive but for others not so, tamable. Brilliant realization from the heavens. Lightning can be contained to use later by the building up of certain things such as emotion.
Fog Pleasantly hidden. To wander through the unknown. Things mysterious. To walk on clouds in your own realm of being. A fog comes down from heaven for those who ask for it. Fogging yourself out means to cover up secrets about yourself you think that others should not know.
Ice It heals your wounds. It comes at times you were burned by a bad thing. It is unstationary yet stationary. It consecrates/ solidifies under the right conditions.
Drift It pushes you toward a place you may not wish to go. It leads you into a place you should not go. Reversely, it is to do to another the same. The time it takes you to travel to “that place" depends on how well you made your sail.
Wind A more powerful drift as though more demanding, perhaps even as strong as a hurricane involving more people than just you. The wind will tell you where things are going. If it is going where you want it to then gladly follow it. If not then magically change its direction or retreat into things that block it out.
Spark The right spark can set the world ablaze. The smallest of sparks can light the candle. A spark is to set things in motion. To spark someone’s interest you must learn what they want to hear and say it. To propel a movement then the right people must be sparked, willing to work towards your ends.
Shock To receive perhaps too much power. More than you are able to control. Can also be to rise yourself to attention and intention. Shock reduces sensitivity which is sometimes good, sometimes not. After awhile the most arcane of things becomes not arcane at all.
Reduce To pacify enough that you may escape. To lesson the load you carry. Learning to get by on less. A heavy load is hard to carry on your quest. You may have to tuck them away in a safe place or put them into the hands of someone who will service them for you.
Safety Acting cautiously. Being prepared for the worst. Anything that requires the right touch less disaster occur, should be approached safely. One must be on guard and see evil where evil is. So a place of hiding could save you. When in Rome.. When anywhere be a scout.
Shell A place of your own. A better place to be. The Magicians Grotto. Protection from others and generally comes from an isolated place. The shield of the magician may be gold (the power of money) silver (defensive) or of other things.
Remedy To solve any problem until it no longer is an existing problem. To find the right answer to the toughest of questions. Remedy pays a lot of GP. An unexpected road block may have you either finding another way or to turn back altogether. If you cannot solve your problems then you will fail at The Quest.
Bask The enjoyment of life in full. The love of surroundings. The love of victory and the treasures it brings. Also, to absorb the power of the sun and moon. The stars, the world around under Gaia.
Shed The stripping away of any bad thing deterring you from success. The dropping of bad friends. The snake that sheds its skin like no harm was done at all. To change your appearance into one who is not blameless but appears to be.
Increase The ability to amplify what is best in life. To accumulate greatly those things you like the most. Desire will lead you down a path that most find unsettling: to gain things in this passing life.
Deluge The flooding waters pour over the beach washing away the bad and pushing in the good. To go over and over a thing that deserves perfection. To go over and over something—polishing it, scrubbing it, whatever it is it is sharpening yourself.
Reflect to mirror what others do to you. Or to sit quietly thinking proud thoughts. The spirit of the quest is an incredible journey all along, at least if you succeed, but for some even when they don’t. Write in your book your journey and write of your friends alongside.
Evolve The day better than before. To be quite apt at your quest. The source of experience. No longer the so-named as before but such a different person that your name must be changed. Empowering your allies. Changing the world around into a more godly place. That is to evolve.
Alter To change anything according to your wishes. To make what is bad into good. Find the perfect pieces. Replace the imperfect with the perfect. Shift things in your favor. Bring forth a better tomorrow today.
If you have successfully cast any of these spells (effectively so) in a way that rewarded you well, then you have found your talent from it. Continue casting these spells until your life has improved, which it will.
Weapons of The Quester:
Shield
Anything that protects you. They can be anywhere from weak to strong depending on the power and might of your foe. They range from wood to power against hell-fire breathers.
Sword
Anything that brings you honor. It is not gotten until you have achieved such a worth. To be knighted is to have that sword.
Dagger
Anything that swiftly protects you. Also to have earned the power that any Mage must earn. A good defense against the blood sucking creatures of the world
Armor-
An especially good protective shell. That one's surroundings make it so. Whether those be steel and stone or the company of men before you. To have built any protective layer.
Spear
Anything bringing you food. The ability to find what you need.
Axe
Anything bringing you a good home. The taking of components that after gathered will bring you peace and comfort day by day. To not forsake a day of work or time for gathering to make it so.
Arrow
Any targeted thing acquired. To be precise, calculated. To bring down the heavens with the power of hell.
Magical Items of the Quester:
Ring
A thing to marvel at as far as your outer image goes. High stature. High positions. Things alluding to greatness and so even greater opportunities. The greatest prize. The real reason for all things. Payment sometimes, as a universal income. So take at least a few with you on your journey.
Candle
A light sustained. Good life apart from your self. Those whom you love. The most helpful perhaps, or your family.
Idol
The Person of Darkness that you worship. An image or video the same, the villain in a book, game, or movie. The One you most wish to become. Along your journey create idols. Have in you what you need to do so. They are place markers down The Road of Hell in which you journey down.
Bell
An ability to call on others for help. The ability to get help where you need it, unable to help yourself otherwise. That Hell listen to you.
Black Pearls
A symbol of your loyalty to Satan who is as one on The Devil's Road. Like the treasure at the end of a black rainbow. Along your journey take time to find them. “The world is your oyster.”
Crystals
Carrying with you good luck. Carrying along as best you can. Those ways that invite fortune into your life turning regular stones into gems. Down the Road of Hell bury them into the ground from time to time, phase by phase.
Parchment/pen
From what great magic can be formed from sigils and symbols, prayers and poems. Or to be a Messenger and author. To gather others from the form of a book. To establish a new thing, a great new idea designed and issued forth on paper. If they agree with it all then you have a servant.
Crystal Ball
Ability to see into the future as a Satanist does: not as a prophet but as a predictor knowing well the past present and future. To size things up accordingly. To create your own future, too.
Magic Dust
The glittering of your road. Enemies turned to ashes. To be dirty in a Satanic way. To learn to appreciate un-cleanliness
Cup
The initiation into something new and good. Where your loyalties lye. To initiate a purpose and then live by it. Anything that is a source of good continual life. However you are feeling or what you want present beside you, spiritually, drink the drink chosen for it. When a new council is created, share with your comrades the greatest drink and then set forth.
Robe
A fresh start. A start of a new thing. Depending on what you want to be after trying to become just that, the old clothes are removed and the new ones placed on.
Ribbon
To wrap into goodness. To be bound to good things. Or to stop another from harming you binding them into restriction. Or to lovingly honor any given thing.
Musical Instrument
Your Quest itself can create its songs and melodies. During each event of your quest there can be a theme forever kept to remind you of those magical days. Or you can use helpful music from the past for inspiration.
Magical Areas for the Quester:
Desert
A place where water must be taken if you are to journey pass and through. Coming past hard terrain. As such to go where others cannot or will not go. And as such to be in a place few have come to and therein lies The Satanic Paradise.
Snowy areas
A condition prompting you to build a fire quick. It represents the need for a base in which you inside are unharmed, but those outside are. And so people may come to you asking for help, or to give them what you have. Let it not come cheaply, however.
Abandoned homes
A perfect spot for a ritual. A place of magic. Create your altar there and place beside it gifts unto the Devil. Along your journey they are places meant for exactly that. Rest there a day and a night praying and focusing in your Dark Energies.
Lonely (singular) trees
A place to speak to The Serpent. A place to stop at and pray. If bearing fruit then it is truly from the gods. Take from it a branch. It will make for you the best wand. Else a twig if you like, placed in your pocket, ready for the next fire.
Hidden places
A place where magic can work more freely unrestrained by the energy pollution of people. A place where you find the most brilliant. A place of great uniqueness and solidarity but within it mutual like-mindedness.
The Bed
The place you are awakened from when it comes to any truly new day. Enlightenment perhaps or a new start from something most good to you. To pick up on your quest better than before. Surpassing any road block. In bed teach your spirit where it should go. If it is the night of the 7th day then pray all your prayers start coming true after you awaken.
Under the full moon
Becoming the Beast in that place. Any place in which you become such. A time when magic looms over you. Your deep love and attachment to its forces, as well as Satanic Forces and its entire entity. Under the full moon shall thou go most swiftly, making more haste than is regular. Cast magic on those nights as well.
Forests
A place to safely rest unbothered. An interval. A pause to rest awhile and regather your thoughts. A place to summon help. A place to feast a bit.
On top of a roof
When morning comes. Looking up at the stars above. Witnessing the morning star shining brightly. To see the magic in one’s life. To meditate on its forces and to be closer to them.
The Cross Roads
A place where the decision is made. If lasting dedication comes from it then eventually you will learn very well that exact road you are taking. A time to consider if you are on the right route or if your goings should be changed/ enhanced.
Wherever life takes you may it be an excellent journey. Go down the roads you’d never have known otherwise. Live the life that magic has brought you into. Find those places where people revel in your own interests. Take mementos with you as you travel along. Make of it a book or a song.