Cubase vst- Getting into the Details by - HTML preview

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Importing and Dragging Audio into the Editor

About Stereo/Mono files and Track Types

There are some restrictions to which files you can drag or import, depending on the type of Track you are editing:

This type of file... Mono files
Stereo Interleaved files

can be imported to this type of Track Mono Tracks and “Any” channel Tracks Stereo Tracks

Dragging Audio from the Pool

As described on page 337 you can drag Segments from the Pool window into the Audio editor. This creates an Audio Event in the edited Part, that plays back the dragged Segment. Here are some points to keep in mind:

• The mouse position in the Audio editor shows you where you are about to “drop” the Segment. The Snap value applies as always, using the Q-Point in the Event as position reference.
• If the Track is set to channel “Any”, it matters very much which “Lane” you put the Segment on, since this determines which audio channel the Event will play back on.
• If the Segment is already used (as indicated by the number beside the speaker symbol in the Pool), the created Audio Event will be a Ghost Event (see the chapter Making the Most out of the Event/Segment/File Relation).

Dragging Audio from the Desktop

Just as you can drag segments from the Pool, you can drag audio files directly from the Desktop into the Audio Editor. The file will automatically be added to the Pool (if it wasn’t already there), and a new segment will be created, that plays the whole file (if such a segment didn’t already exist, in which case a Ghost Event will be created instead). Otherwise, the same rules apply as when dragging from the Pool.

Importing Audio Files

You can import files created by other programs. You can also import files you have created in another Cubase VST Song.

 

File Formats

 

Files in the following formats can be imported:

• 16 or 24 bit Wave (WAV) Audio Interchange File Format (AIFF) or MP3 files.
• The Sample Rate currently used in your Song (if you import files with another sample rate, they will play back at the wrong speed and pitch).
• Mono or Stereo (interleaved).
• If you are using VST/32, you can also import 32 bit files.

Importing the File
1. Set the Snap value as desired.

 

As always, the Snap value restricts what positions you can put the file on. 2. Select the Pencil tool from the Toolbox.

3. Click at the position where you want the Event to start.
If you are editing an “Any” channel Track or several Parts on different channels, remember to click in the Lane on which you want to put the Event.

• You can click somewhere on an existing Event, which means the two Events will overlap.
The only place where you should avoid to click is in another Event’s volume graph, since this will change the graph rather than import an Event.

4. In the file dialog that appears, use the pop-up in the lower left corner to select the type of file to import.
Choose between Wave files (extension .WAV) and AIFF files (extension .AIF).

5. Find the audio file and click “Open”.
A new Event is inserted in the Audio Part. If you check the Pool, you will find that the imported audio file has been added, together with a segment that plays the full file.