The Internet Ideology - From A as in Advertising to Z as in Zipcar by Massimo Moruzzi - HTML preview

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Gamification

You can redesign just about anything to look like a videogame. [1]

And one of the rules of Silicon Valley is that if it can be done, it will be done.

You can give away points, prizes and badges to those who read about politics; to those who study a foreign language; and to those who exercise and eat in a healthy way.

But does it work? Or does it work only in the short term, when the game part seems fun, while actually hampering the establishment of the desired behaviour? [2]

Does it make sense? Who said that everything should be like a game? Can it become addictive? Is it acceptable to force those who work in a certain organisation to "play"?

Morozov says that if everything is a game, we become consumers rather than citizens. [3]

We go from "The starry heavens above me and the moral law within me" to "If I help that old lady cross the street, I will overtake my friend or colleague in the standings".

And lastly: What if gamification's goal were precisely to avoid an open discussion and a critique of the things that we gamify? [4]


[1] Bogost, Ian. Gamification Is Bullshit.
[2] Fleming, Nic. Gamification: Is It Game Over?
[3] Morozov, Evgeny. To Save Everything, Click Here: The Folly of Technological Solutionism, Chapter 8.
[4] Smoleń, Michał. Gamification As Creation of a Social System, in: Kopeć, Jarosław and Krzysztof Pacewicz. Gamification. Critical Approaches, page 65.