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a few more months to go. Actually you are virtually there

and now you want to throw away four years, just like that?

Bit of a waste, eh?

It's your choice to throw away four years of effort.

I'm scared to death I will flunk.

So it's very important to you that you make it.

Yes, I didn't put in four years for nothing.

What would motivate you to go for it those last few months?

Source:

Source: The Art of Counselling / De Kunst van het Counselen

© Copyright Owner:

Academy for Counselling and Coaching -

The Netherlands - Paul van Schaik

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4.5 SURFING THE FLOW SPIRAL

Flow is the mental state of operation in which a person in an

activity is fully immersed in a feeling of energized focus, full

involvement, and success in the process of the activity. Proposed

by Mihály Csíkszentmihályi, the positive psychology concept has

been widely referenced across a variety of fields.

According to Csíkszentmihályi, flow is completely focused

motivation. It is a single-minded immersion and represents

perhaps the ultimate in harnessing the emotions in the service of

performing and learning. In flow, the emotions are not just

contained and channeled, but positive, energized, and aligned

with the task at hand. To be caught in the ennui of depression or

the agitation of anxiety is to be barred from flow. The hallmark of

flow is a feeling of spontaneous joy, even rapture, while

performing a task,. although flow is also described (below) as a

deep focus on nothing but the activity – not even oneself or one's

emotions.

Colloquial terms for this or similar mental states include: to be

on the ball, in the moment, present, in the zone, wired in, in the

groove, or owning.

Components of flow

Csíkszentmihályi identifies the following ten factors as

accompanying an experience of flow

1. Clear goals (expectations and rules are discernible and goals

are attainable and align appropriately with one's skill set and

abilities). Moreover, the challenge level and skill level should

both be high.

2. Concentrating, a high degree of concentration on a limited

field of attention (a person engaged in the activity will have

the opportunity to focus and to delve deeply into it).

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3. A loss of the feeling of self-consciousness, the merging of

action and awareness.

4. Distorted sense of time, one's subjective experience of time is

altered.

5. Direct and immediate feedback (successes and failures in the

course of the activity are apparent, so that behavior can be

adjusted as needed).

6. Balance between ability level and challenge (the activity is

neither too easy nor too difficult).

7. A sense of personal control over the situation or activity.

8. The activity is intrinsically rewarding, so there is an

effortlessness of action.

9. A lack of awareness of bodily needs (to the extent that one

can reach a point of great hunger or fatigue without realizing

it)

10. Absorption into the activity, narrowing of the focus of

awareness down to the activity itself, action awareness

merging.

Not all are needed for flow to be experienced.

Etymology

Flow is so named because during Csíkszentmihályi's 1975

interviews several people described their "flow" experiences

using the metaphor of a water current carrying them along. The

psychological concept of flow as becoming absorbed in an

activity is thus unrelated to the older phrase go with the flow.

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History/background

The study of the concept of flow came about in the 1960s. Mihaly

Csikszentmihalyi, who is considered to be the founder of flow,

and his fellow researchers began researching flow after

Csikszentmihalyi became fascinated by artists who would

essentially get lost in their work.

Artists, especially painters, got so immersed in their work that

they would disregard their need for food, water and even sleep.

Thus, the origin of research on the theory of flow came about

when Csikszentmihalyi tried to understand this phenomenon

experienced by these artists. Flow research became prevalent in

the 1980s and 1990s, still with Csikszentmihalyi and his

colleagues in Italy at the forefront. Researchers interested in

optimal experiences and emphasizing positive experiences,

especially in places such as schools and the business world, also

began studying the theory of flow in this time period. The theory

of flow was greatly used in the theories of Maslow and Rogers in

their development of the humanistic tradition of psychology.

Flow has been experienced throughout history and across

cultures. The teachings of Buddhism and Taoism speak of a state

of mind known as the "action of inaction" or "doing without

doing" that greatly resembles the idea of flow. Also, Indian texts

on Advaita philosophy such as Ashtavakra Gita and the Yoga of

Knowledge such as Bhagavad-Gita refer to this similar state.

Historical sources hint that Michelangelo may have painted the

ceiling of the Vatican's Sistine Chapel while in a flow state. It is

reported that he painted for days at a time, and he was so

absorbed in his work that he did not stop for food or sleep until

he reached the point of passing out. He would wake up refreshed

and, upon starting to paint again, re-entered a state of complete

absorption.

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Bruce Lee also spoke of a psychological state similar to flow in

his book the Tao of Jeet Kune Do.

Mechanism of flow

In every given moment, there is a great deal of information made

available to each individual. Psychologists have found that one's

mind can attend to only a certain amount of information at a

time. According to Miller's 1956 study, that number is about 126

bits of information per second. That may seem like a large

number (and a lot of information), but simple daily tasks take

quite a lot of information. Just having a conversation takes about

40 bits of information per second; that's 1/3 of one's capacity.

That is why when one is having a conversation he or she cannot

focus as much of his or her attention on other things.

For the most part (except for basic bodily feelings like hunger

and pain, which are innate), people are able to decide what they

want to focus their attention on. However, when one is in the

flow state, he or she is completely engrossed with the one task at

hand and, without making the conscious decision to do so, loses

awareness of all other things: time, people, distractions, and

even basic bodily needs. This occurs because all of the attention

of the person in the flow state is on the task at hand; there is no

more attention to be allocated.

One cannot force oneself to enter flow. It just happens. A flow

state can be entered while performing any activity, although it is

most likely to occur when one is wholeheartedly performing a

task or activity for intrinsic purposes.

Mental state in terms of challenge level and skill level, according

to Csikszentmihalyi.

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index-91_1.png

Conditions for flow

There are three conditions that are necessary to achieve the flow

state:

1. One must be involved in an activity with a clear set of

goals. This adds direction and structure to the task.

2. One must have a good balance between the perceived

challenges of the task at hand and his or her own

perceived skills. One must have confidence that he or

she is capable to do the task at hand.

3. The task at hand must have clear and immediate

feedback. This helps the person negotiate any changing

demands and allows him or her to adjust his or her

performance to maintain the flow state.

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In 1997, Csíkszentmihályi published the graph to the right. This

graph depicts the relationship between the perceived challenges

of a task and one's perceived skills. This graph illustrates one

further aspect of flow: it can only occur when the activity at hand

is a higher-than-average challenge (above the center point) and

requires above-average skills (to the right of the center point).

The center of this graph (where the sectors meet) represents

one's average levels of challenge and skill. The further from the

center an experience is, the greater the intensity of that state of

being (whether it is flow or anxiety or boredom or relaxation).

The autotelic personality

Csíkszentmihályi hypothesized that people with several very

specific personality traits may be better able to achieve flow

more often than the average person. These personality traits

include curiosity, persistence, low self-centeredness, and a high

rate of performing activities for intrinsic reasons only. People

with most of these personality traits are said to have an autotelic

personality.

It has not yet been documented whether people with an autotelic

personality are truly more likely to achieve a flow state. One

researcher (Abuhamdeh, 2000) did find that people with an

autotelic personality have a greater preference for "high-action-

opportunity, high-skills situations that stimulate them and

encourage growth" than those without an autotelic personality.

It is in such high-challenge, high-skills situations that people are

most likely to enter the flow state.

Group flow

Csíkszentmihályi suggests several ways a group can work

together so that each individual member achieves flow. The

characteristics of such a group include:

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Creative spatial arrangements: Chairs, pin walls, charts,

but no tables; thus work primarily standing and moving

Playground design: Charts for information inputs, flow

graphs, project summary, craziness (here also craziness

has a place), safe place (here all may say what is

otherwise only thought), result wall, open topics

Parallel, organized working

Target group focus

Advancement of existing one (prototyping)

Increase in efficiency through visualization

Using differences among participants as an opportunity,

rather than an obstacle

Applications

Applications suggested by Csíkszentmihályi versus other

practitioners

Only Csíkszentmihályi seems to have published suggestions for

extrinsic applications of the flow concept, such as design

methods for playgrounds to elicit the flow experience. Other

practitioners of Csíkszentmihályi's flow concept focus on

intrinsic applications, such as spirituality, performance

improvement,

or

self-help.

Reinterpretations

of

Csíkszentmihályi's flow process exist to improve performance in

areas as diverse as business, piano improvisation, sport

psychology, computer programming, and standup comedy.

Education

In education, there is the concept of overlearning, which seems

to be an important factor in this technique, in that

Csíkszentmihályi states that overlearning enables the mind to

concentrate on visualizing the desired performance as a singular,

integrated action instead of a set of actions. Challenging

assignments that (slightly) stretch one's skills lead to flow.

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Around 2000, it came to the attention of Csíkszentmihályi that

the principles and practices of the Montessori Method of

education seemed to purposefully set up continuous flow

opportunities and experiences for students. Csíkszentmihályi

and psychologist Kevin Rathunde embarked on a multi-year

study of student experiences in Montessori settings and

traditional educational settings. The research supported

observations that students achieved flow experiences more

frequently in Montessori settings.

Music

Musicians, especially improvisational soloists may experience a

similar state of mind while playing their instrument. Research

has shown that performers in a flow state have a heightened

quality of performance as opposed to when they are not in a flow

state. In a study performed with professional classical pianists

who played piano pieces several times to induce a flow state, a

significant relationship was found between the flow state of the

pianist and the pianist’s heart rate, blood pressure, and major

facial muscles. As the pianist entered the flow state, heart rate

and blood pressure decreased and the major facial muscles

relaxed. This study further emphasized that flow is a state of

effortless attention. In spite of the effortless attention and overall

relaxation of the body, the performance of the pianist during the

flow state improved.

Groups of drummers experience a state of flow when they sense

a collective energy that drives the beat, something they refer to

as getting into the groove. Bass guitarists often describe a state

of flow when properly playing between the percussion and

melody as being in the pocket.

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Sports

Flow may occur in challenging sports such as Eventing.

The concept of being in the zone during an athletic performance

fits within Csíkszentmihályi's description of the flow experience,

and theories and applications of being in the zone and its

relationship with athletic competitive advantage are topics

studied in the field of sport psychology.

Timothy Gallwey’s influential works on the "inner game" of

sports such as golf and tennis described the mental coaching and

attitudes required to "get in the zone" and fully internalize

mastery of the sport.

Roy Palmer suggests that "being in the zone" may also influence

movement patterns as better integration of the conscious and

subconscious reflex functions improves coordination. Many

athletes describe the effortless nature of their performance while

achieving personal bests – see references.

The Formula One driver Ayrton Senna, who during qualifying for

the 1988 Monaco Grand Prix explained: "I was already on pole,

[...] and I just kept going. Suddenly I was nearly two seconds

faster than anybody else, including my team mate with the same

car. And suddenly I realised that I was no longer driving the car

consciously. I was driving it by a kind of instinct, only I was in a

different dimension. It was like I was in a tunnel."

When challenges and skills are simultaneously above average, a

broadly positive experience emerges. Also vital to the flow state

is a sense of control, which nevertheless seems simultaneously

effortless and masterful. Control and concentration manifest

with a transcendence of normal awareness; one aspect of this

transcendence is the loss of self-consciousness.

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Religion and spirituality

Csíkszentmihályi may have been the first to describe this concept

in Western psychology, but as he himself readily acknowledges

he was most certainly not the first to quantify the concept of flow

or develop applications based on the concept.

For millennia, practitioners of Eastern religions such as

Hinduism, Buddhism and Taoism have honed the discipline of

overcoming the duality of self and object as a central feature of

spiritual development. Eastern spiritual practitioners have

developed a very thorough and holistic set of theories around

overcoming duality of self and object, tested and refined through

spiritual practice instead of the systematic rigor and controls of

modern science.

The phrase being at one with things is a metaphor of

Csíkszentmihályi's flow concept. Practitioners of the varied

schools of Zen Buddhism apply concepts similar to flow to aid

their mastery of art forms, including, in the case of Japanese Zen

Buddhism, Aikido, Cheng Hsin, Judo, Honkyoku, Kendo and

Ikebana. In yogic traditions such as Raja Yoga reference is made

to a state of flow in the practice of Samyama, a psychological

absorption in the object of meditation. Theravada Buddhism

refers to "access concentration," which is a state of flow achieved

through meditation and used to further strengthen

concentration into jhana, and/or to develop insight.

In Islam the first mental state that precedes human action is

known as al-khatir. In this state an image or thought is born in

the mind. When in this mental state and contemplating upon an

ayat or an imprint of God, one may experience a profound state

of Oneness or flow whereby the phenomena of nature, the

macrocosmic world and the souls of people are understood as a

sign of God. Also, the teaching in the Qu'ran of different nations

of people existing so that they may come to know each other is

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an example of Oneness. All members of society and the world are

considered to be in flow of Oneness, one family, one body.

GamingThis is especially true since the primary goal of games is

to create entertainment through intrinsic motivation. The use of

flow in games helps foster an enjoyable experience which

increases motivation and draws players to continue playing.

Game designers, in particular, benefit from integration of flow

principles into game design. Games facilitate flow as either an

individual or group activity.

Flow in games has been linked to the Laws of Learning as part of

the explanation for why learning games (the use of games to

introduce material, improve understanding, or increase

retention) can show such incredible results. In particular, flow is

intrinsically motivating, which is part of the Law of Readiness.

The condition of feedback, required for flow, is associated with

the feedback aspects of the Law of Exercise. The positive

emotions associated with flow are associated with the Law of

Effect. The intense experiences of being in a state of flow are

directly associated with the Law of Intensity.

Using the Web

Researchers suggest that using the internet can cause a flow

state for users. If individuals are going through a flow state,

which is a pleasurable experience, web users eventually improve

their subjective well-being through accumulated ephemeral

moments. Many web users report certain descriptions of flow

when using the web, for example, absorbed interest, a feeling of

discovery, immersed pleasure, and time going very fast.

Flow Activities on the Web

Web users state that activities in the web atmosphere lead to a

flow state. There are four common activities that promote flow,

searching, surfing, reading and writing, and chatting.

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Searching

The first and the most common activity to reach the flow state on

the web is searching on the web. An example of searching is

solving a problem such as the following responses from

participants in a study of web flow:

"I was very involved in several projects and used the net

resources to look up items to supplement/back-up/provide

information on those projects."

"Doing research into emotional intelligence theory ± following

links and leads to more information."

"Trying to find some scientific references for my research."

"Anytime I get involved in a new research project on the Web, I

get so excited and into it, I can have someone talking to me right

next to my desk . . . and I won't even hear them talking."

Surfing or Navigating

The second activity to reach flow state on the web is surfing or

navigating. An example of surfing or navigating is going through

hyperlinks such as the following responses from participants in a

study of web flow:

"Going from site to site, following links that were related."

"Doing some Web searches for information on a hobby of mine."

"I was going to a Web site which had a new song by my favorite

punk band. I was surprised and enmeshed in it."

"Looking for information on a specific book, and got off on some

links that were interesting and related [sort of] to what I started

out looking for."

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Reading and Writing

The third activity to reach flow state on the web are reading and

writing. Reading consists of reading incoming emails, news,

articles, etc. on web pages. In addition, writing consists of

composing letters, articles, speeches, etc. on web pages. The

activity of reading e-mail and articles is one of the routes to

experience flow because the text usually contains some new or

relatively unfamiliar aspects, providing the challenges to sustain

flow, which in turn usually caused growth and perceived benefits

from increased knowledge and/or personal development.

Furthermore, writing articles, speeches, or emails corresponds

with the flow model due to the fact that an individual is

arranging his or her thoughts positively.

Chatting online

The fourth activity to reach flow state on the web is chatting

online. An example of chatting online is communicating with

other individuals such as the following responses from

participants in a study of web flow:

"I was simply engaged in a running series of conversations with

friends . . ."

"Chatroom outside normal business hours."

"Involved in a nine-way chat session with some friends I've made

on the alt.fan.sailor-moon newsgroup."

Other Activities

There are many other activities people can partake in while

using the web. Some individuals statethat they achieve flow by

coding a program, hacking into a small business, building their

own web page, watching a movie preview, troubleshooting

computer problems, and many more.

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Components/Symptoms of flow on the Web

Merging of action and awareness

When an individual is in flow, they are concentrating and

narrowing down their activity. Therefore, an individual’s inner

experience may reveal the phenomenon of merging action and

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